SAWStudio / SAWStudioLite Version 3.9k released

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SAW is the acronym for Software Audio Workshop.

SAWStudio combines both high-tech virtual mixing and hard disk editing technologies into one power-packed application. The look and feel of a fully controllable console, coupled with an all new high powered 24-bit hard disk engine make this product one of the most intelligent choices for the serious audio professional.

The SAWStudio interface is a tightly woven mesh of a fully developed mixing console interface and a newly designed MultiTrack recording/editing interface. This design is truly aimed at emulating the look and feel of working in a typical hardware based studio environment, replacing the physical mixing console, MultiTrack recorder and outboard rack-effects gear all at the same time.

This product represents a revolutionary new approach to mixing and editing audio in a virtual environment, truly replacing hundreds of thousands of dollars worth of physical gear needed to perform the same functions.

SAWStudio offers incredible versatility, amazing speed, and best of all, an environment which inspires your freedom of creative expression. Audio professionals in every niche of the audio industry, including full-length motion picture sound design, music production, theater automation, high-end radio & TV broadcast production, and audio production for video and arcade game development presently use SAWStudio technology.



* Two new options have been added to the VST popup Options menu called OverrideAuto Latency Compensation and Override Auto Latency Compensation Value. The first option will display the reported latency delay in samples that the plugin returns to SAWStudio when asked. This option can also be used to override that value. If overridden, the new compensation value used will be taken from the second option setting, which can also be set to zero to bypass all automatic latency compensation. Some plugins report latency differently than expected or not at all. These options allow you to correct for VST latency or bypass it altogether. These options save with the edl and with individual saved presets to allow for the same plugin to have different latency values dependent on the actual plugin parameter settings.



* Adjusted the VST auto compensation routines to fix some problems associated with odd sample latency sizes interacting with buffer boundaries dependent on SAWStudio buffer size settings. This should solve issues with pops and clicks in certain VST latent plugins.

* More VST code adjustments to help with compatibility issues concerning certain plugins that cause a crash when patched into SAWStudio. This one takes care of the Applied Acoustics product line and also some other plugins including the Ivory piano plugin.