Features:
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1 physical modeled "string" oscillator (plucked, bowed). Plucking/bowing position, pickup position, stiffness, damp
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2 granular oscillators. Loads wav mono files and "granulizes" them. From sample playing to complete destruction. Position, grain width, grain fade out, single_shot/loop, position lfo
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Multi-stage drag-able envelopes for amplitude, grain position, filter frequency
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Granular -> physical modeled oscillators interaction. From resonance to weird effects
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Multimode resonant filters with resonance and "action" control
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"Spread" effects
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Pre-post-filter delay lines with feedback. Separate send for each oscillator
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Arpeggiator with chord detection
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Control matrix
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