The SideKick is a sidechain emulator for the VST platform.
This is the 1st release candidate of version 3.
From the homepage:
The SideKickV3 is stereo and has it's own routing system to select sidechain(s). Now you just have to load 2 Sidekick's in 2 seperate channels and link them together. The goal was to make quick an easy solution for stereo sidechaining in VST hosts.
What does it do?
As said before this plugin acts as a sidechain emulator. 'Sidechaining' is useing one audio stream to influence the amplitude of another audio stream. For instance a basskick track/channel that pushes the amplitude down of another channel/track every time the basskick sounds. Named 'ducking'.
Sending audio input to virtual channel
When the a SideKickV3 is loaded, the audio input of this plugin will be send to a virtual channel which is accessible by all other instances of the SideKickV3 plugin. (There are max. 4 channels available namely; Alpa, Beta, Gamma & Delta). The selection to which channel the audio is send, is done automaticly. (You can see to which channel the audio is send under the SidekKickV3 logo in the plugin GUI).
Each instance of the plugin sends it's audio to a different channel. when there are no channels left a red X is displayed.
This plugin needs to be loaded twice into 2 seperate channels in your VST host to be able to work. Because the plugins can 'see' eachother and use each others audio input.
Receiveing audio (use virtual channel)
To receive audio from another channel in your host Open the SidekKickV3 in your host on the channel you want to sidechain, select the virtual channels (Alpa, Beta, Gamma and/or Delta) under 'use virtual channel' to use these virtual channels as sidechain input.
Is turned on by default... don't forget to turn it off, if you want to sidechain your audio ;-)
Ducking/Keying (invert the effect)
Ducking only lets audio though when theres NO audio on the sidechain. When keying does the opposite.
The attack of the keying or ducking effect. (0 to 2000 miliseconds)
The release of the keying or ducking effect. (0 to 1000 miliseconds)
Note: when both attack and release are set really low its possible to heart a crackle. This is normal and I left it in because I think it is musically effective. (it sounds cool...)
The threshold selects the minimum level (in dB) where the effect can detect audio on the sidechain for the effect.
Gives a visual representation of the current strenght of the effect.
Known Bugs / Restrictions / Limitations
The 1st restriction is not to have 2 projects opened at the same time which both use the SideKickV3.
The SideKickV3 is not tested for useage with 2 or more openend projects that both simultaniously use the SideKickV3 at the same time. This could cause the plugin not to function. Especially if both projects want to use the same virtual channels.
Also, the SideKickV3 can not function across 2 different hosts. In theory it should work if both hosts are useing the same buffersize. But the SideKickV3 is not designed for this purpose and is therefore not recommended.
In Ableton live (maybe in other host's too): When you have a project open that uses the SideKickV3 and then directly open another saved project that also used the SideKickV3, can cause the effect not to function.
- A remedy is to 'first close' the 1st project and then open the 2nd project.