Ohm Force -Quad Frohmage v1.24 (Pc/Mac/Universal)


From the homepage:
It is said that when a master sculptor stands in front of a new block of marble, he doesn't see a lump of stone. Instead he takes his chisel and releases the shape that is trapped within. In light of this, The Quad Frohmage is really the mother of all sonic chisels, and the average sine wave is a vast palate of tones and colours just waiting to break free.

With four channels and eight types of filter at your disposal, you won't need to be a Michelangelo to start drawing fantastic textures out of even the most mundane of sources. Rearrange channels into any combination, should you wish to knock the rough edges of one with a filter on another, or use the link switch to bind the cutoff knobs into an adjustable ratio, for unified effects across the frequency range. And, of course, for polishing up your new creations, each channel is equipped with distortion, pan, delay and volume controls.

The Quad also marks an event horizon in the evolution of the renowned Ohmforce modulation system, featuring not only the standard LFO array, but also an envelope follower and an ADSR, to which, naturally, all of the above may be assigned. These new additions can be triggered not just with audio, but also by midi velocity and pitch, enabling you to play the automation with a keyboard as if it were an instrument. In fact, the range of modulation options is so mind bogglingly large, it probably isn't healthy to even try and think about them all. Better just get on with the serious business of making the world of audio a better and richer place, and giving Rodin a run for his money while you're at it.
Some Uses :

* Creative Remixing
* Time - Synched filtering matching BPM
* Unique sequencing creation for: Bass lines, Keyboards
* Alien sound textures
* Fantastic rhythm and percussion effects
* Creative sound destruction ? as always!

Changes:
- QuadFrohmage had a bug (+6dB on one channel in stereo mode). VST PC and standalone PC version have been updated to v1.24. DirectX and Mac versions to follow next week.

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